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FIND THE NEEDLE / ARTICLE DIRECTORY

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280 articles

Guides

About Find The Needle

Official game details and the scope of this independent reference.

0 properties →
Research & upgrades

Alternating Splitter

Unlocks the splitter, $120. Splits one belt into two: one load left, the next load right. It can also send everything one way.

6 properties →
Buildings & machines

Angled Roof

A sloped roof that rises 1.0 m. Two of them facing each other across a 4 m building meet in the middle.

7 properties →
Research & upgrades

Arm Carry Size

Each level lets every arm carry 8% more.

6 properties →
Technical reference

Arm configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Research & upgrades

Arm Speed

Each level makes every arm move more hay. The numbers are for a Standard Arm.

7 properties →
Technical reference

Auto configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Technical reference

Autosave configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Technical reference

Avalanche configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Research & upgrades

Bare Hands

Pick up hay with your hands and carry it to the selling stand.

6 properties →
Technical reference

Barrow configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Technical reference

Belt configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Buildings & machines

Belt Gate

Clamps onto a belt. Pull the lever and the hay stops at the blade and waits. Pull it again and the hay goes on.

6 properties →
Research & upgrades

Belt Gate

Unlocks the belt gate, $60. It clamps onto a belt. Pull its lever and the hay stops and waits. Pull it again and the hay goes on.

6 properties →
Buildings & machines

Belt Joiner

Merges two belts into one, one load from each in turn.

6 properties →
Research & upgrades

Belt Joiner

Unlocks the joiner, $120. Merges two belts into one.

6 properties →
Research & upgrades

Belt Links

Choose the belts an arm works with. It takes from one belt and puts on another. Tick one kind on its plate and it sorts that kind off the belt.

6 properties →
Buildings & machines

Belt Splitter

Splits one belt into two, one load each way.

6 properties →
Needles

Bent Pin

Bent Pin is one of the needle specimens listed in the cabinet catalog. Its recorded collection effect is Steady Hands. Digging costs 20% less stamina.

14 properties →
Research & upgrades

Better Bargaining

Each level makes everything sell for 5% more.

7 properties →
Research & upgrades

Better Broom

Each level lets the broom sweep a wider patch of floor.

8 properties →
Research & upgrades

Better Feed

Each level makes feed discs sell for more, and the eco bricks inside them are worth 8% more too.

8 properties →
Research & upgrades

Better Wrap

Each level makes wrapped bales sell for more.

7 properties →
Hay pile presets

BIG

Twice the hay and a crown that stands over the wall plates. Bring a belt.

6 properties →
Research & upgrades

Bigger Bucket

Each level lets the bucket hold about a third more hay.

8 properties →
Research & upgrades

Bigger Coil

Each level makes the metal detector hear farther. At the top level: 11 m in the open, 1.8 m into hay.

8 properties →
Research & upgrades

Bigger Drawer

Each level lets scanner drawers hold 4 more needles.

8 properties →
Research & upgrades

Bigger Eco Brick Die

Each level puts 25% more hay into every eco brick, so eco bricks sell for more and burn longer. A feed disc still takes 2 eco bricks, so feed discs ar

8 properties →
Research & upgrades

Bigger Gas Plant

Each level raises how much power a gas plant can make. It needs more eco bricks and more water to get there.

8 properties →
Research & upgrades

Bigger Handful

Each level lets you hold more hay and grab more with each click, up to fifteen strands.

8 properties →
Research & upgrades

Bigger Pitchfork

Each level lifts about 12% more strands.

8 properties →
Research & upgrades

Bigger Pulp Slabs

Each level puts 25% more hay into every pulp slab. Pulp slabs sell for more and use the same water.

8 properties →
Research & upgrades

Bigger Silo

Each level lets a silo hold about a quarter more.

8 properties →
Research & upgrades

Bigger Spade

Each level digs about 12% more strands.

8 properties →
Research & upgrades

Bigger Toy Shovel

Each level digs 3 more strands.

8 properties →
Research & upgrades

Bigger Vac Bin

Each level lets the yard vac hold 500 more strands.

8 properties →