FIND THE NEEDLE / ARTICLE DIRECTORY
All articles
280 articles
Hay configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Hay Drone
Digs the pile in a zone you choose and flies the hay to a drop point, up to 12 m from its pad. Each one costs more than the last. Max 12.
Hay Drone Plans
Unlocks the Hay Drone, $200. Each extra drone costs 1.45x the last. Give it a zone on the pile and a drop point up to 12 m away: it digs the zone and
Hay Generator
Hay Generator appears in the building catalog under power.
Hay Lift
Hay Lift appears in the building catalog under haulage.
Hay Lift
Hay Lift is a research entry in the structures branch. Its recorded costs, rank values and prerequisite research are collected below.
Hay Pelletizer
Turns loose hay into eco bricks worth 2.5x the hay and throws them out.
Hay Pulper
Hay Pulper appears in the building catalog under processing.
Hay Silo
Hay Silo appears in the building catalog under processing.
Hay Silo Plans
Hay Silo Plans is a research entry in the plant branch. Its recorded costs, rank values and prerequisite research are collected below.
Hay Stairs
Hay Stairs appears in the building catalog under haulage.
Hay Stairs
Hay Stairs is a research entry in the structures branch. Its recorded costs, rank values and prerequisite research are collected below.
Hay Wrapper
Wraps bales. Takes bales only, so put it after a compressor. Wrapped bales sell for 1.45x a bale.
Haystack Scanner
Checks everything on a belt for needles and keeps them in its drawer. The Mk I stops the belt until you empty it.
HUGE
Eight storeys of hay. The shed goes out to meet it and the roof still loses. Slow to load.
Jetpack
You wear a jetpack. Jump, then hold jump in the air to fly. A full tank lasts 10 seconds and refills in about 8 seconds after you land. Hold an eco br
Jetpack configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Joiner configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Jostle configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Knitting
Knitting is one of the needle specimens listed in the cabinet catalog. Its recorded collection effect is Quick Count. The selling stand takes hay 25%
L configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Ladder configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Larger Bale Chamber
Each level puts 25% more hay into every bale, so each bale is worth more.
Launcher configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Leather Awl
Leather Awl is one of the needle specimens listed in the cabinet catalog. Its recorded collection effect is Deep Bucket. Buckets and wheelbarrows hold
Lighter
Lighter is a research entry in the handling branch. Its recorded costs, rank values and prerequisite research are collected below.
Lighter configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Long-Reach Arm
Picks up hay and puts it on a belt. Reaches 4.3 m. Each one costs more than the last. Max 48.
LONG-REACH ARM
LONG-REACH ARM is an equipment tier defined in the game configuration. The table records its base settings; other upgrades and runtime conditions can
Long-Reach Arm Plans
Long-Reach Arm Plans is a research entry in the automation branch. Its recorded costs, rank values and prerequisite research are collected below.
Longer Drops
Each level lets poles and cable boxes power machines 1 m further away.
Longer Range
Each level lets every drone work 3.6 m farther from its pad, and makes its zone 0.5 m bigger.
Longer Reach
Each level lets you pick things up from 30 cm further away.
Longer Spans
Each level lets poles and cable boxes connect from 1.5 m further apart.
Longer Tape Measure
Each level lets you place buildings 50 cm further away.
Metal Detector
Metal Detector is a research entry in the prospecting branch. Its recorded costs, rank values and prerequisite research are collected below.