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FIND THE NEEDLE / ARTICLE DIRECTORY

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280 articles

Technical reference

Hay configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Buildings & machines

Hay Drone

Digs the pile in a zone you choose and flies the hay to a drop point, up to 12 m from its pad. Each one costs more than the last. Max 12.

7 properties →
Research & upgrades

Hay Drone Plans

Unlocks the Hay Drone, $200. Each extra drone costs 1.45x the last. Give it a zone on the pile and a drop point up to 12 m away: it digs the zone and

6 properties →
Buildings & machines

Hay Generator

Hay Generator appears in the building catalog under power.

7 properties →
Buildings & machines

Hay Lift

Hay Lift appears in the building catalog under haulage.

6 properties →
Research & upgrades

Hay Lift

Hay Lift is a research entry in the structures branch. Its recorded costs, rank values and prerequisite research are collected below.

6 properties →
Buildings & machines

Hay Pelletizer

Turns loose hay into eco bricks worth 2.5x the hay and throws them out.

8 properties →
Buildings & machines

Hay Pulper

Hay Pulper appears in the building catalog under processing.

8 properties →
Buildings & machines

Hay Silo

Hay Silo appears in the building catalog under processing.

6 properties →
Research & upgrades

Hay Silo Plans

Hay Silo Plans is a research entry in the plant branch. Its recorded costs, rank values and prerequisite research are collected below.

6 properties →
Buildings & machines

Hay Stairs

Hay Stairs appears in the building catalog under haulage.

6 properties →
Research & upgrades

Hay Stairs

Hay Stairs is a research entry in the structures branch. Its recorded costs, rank values and prerequisite research are collected below.

6 properties →
Buildings & machines

Hay Wrapper

Wraps bales. Takes bales only, so put it after a compressor. Wrapped bales sell for 1.45x a bale.

8 properties →
Buildings & machines

Haystack Scanner

Checks everything on a belt for needles and keeps them in its drawer. The Mk I stops the belt until you empty it.

9 properties →
Hay pile presets

HUGE

Eight storeys of hay. The shed goes out to meet it and the roof still loses. Slow to load.

6 properties →
Research & upgrades

Jetpack

You wear a jetpack. Jump, then hold jump in the air to fly. A full tank lasts 10 seconds and refills in about 8 seconds after you land. Hold an eco br

6 properties →
Technical reference

Jetpack configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Technical reference

Joiner configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Technical reference

Jostle configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Needles

Knitting

Knitting is one of the needle specimens listed in the cabinet catalog. Its recorded collection effect is Quick Count. The selling stand takes hay 25%

14 properties →
Technical reference

L configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Technical reference

Ladder configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Research & upgrades

Larger Bale Chamber

Each level puts 25% more hay into every bale, so each bale is worth more.

8 properties →
Technical reference

Launcher configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Needles

Leather Awl

Leather Awl is one of the needle specimens listed in the cabinet catalog. Its recorded collection effect is Deep Bucket. Buckets and wheelbarrows hold

14 properties →
Research & upgrades

Lighter

Lighter is a research entry in the handling branch. Its recorded costs, rank values and prerequisite research are collected below.

6 properties →
Technical reference

Lighter configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Buildings & machines

Long-Reach Arm

Picks up hay and puts it on a belt. Reaches 4.3 m. Each one costs more than the last. Max 48.

6 properties →
Equipment tiers

LONG-REACH ARM

LONG-REACH ARM is an equipment tier defined in the game configuration. The table records its base settings; other upgrades and runtime conditions can

6 properties →
Research & upgrades

Long-Reach Arm Plans

Long-Reach Arm Plans is a research entry in the automation branch. Its recorded costs, rank values and prerequisite research are collected below.

5 properties →
Research & upgrades

Longer Drops

Each level lets poles and cable boxes power machines 1 m further away.

8 properties →
Research & upgrades

Longer Range

Each level lets every drone work 3.6 m farther from its pad, and makes its zone 0.5 m bigger.

8 properties →
Research & upgrades

Longer Reach

Each level lets you pick things up from 30 cm further away.

7 properties →
Research & upgrades

Longer Spans

Each level lets poles and cable boxes connect from 1.5 m further apart.

8 properties →
Research & upgrades

Longer Tape Measure

Each level lets you place buildings 50 cm further away.

7 properties →
Research & upgrades

Metal Detector

Metal Detector is a research entry in the prospecting branch. Its recorded costs, rank values and prerequisite research are collected below.

6 properties →