Find The Needle Wiki›All articles

FIND THE NEEDLE / ARTICLE DIRECTORY

All articles

280 articles

Technical reference

Shovel configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Technical reference

Show configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Technical reference

Silo configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Hay pile presets

SMALL

Designed for weaker computers. A shorter hunt with room to walk around the pile.

6 properties →
Buildings & machines

Small Arm

Picks up hay and puts it on a belt. Reaches 2.7 m. Each one costs more than the last. Max 48.

6 properties →
Equipment tiers

SMALL ARM

SMALL ARM is an equipment tier defined in the game configuration. The table records its base settings; other upgrades and runtime conditions can affec

6 properties →
Research & upgrades

Small Arm Plans

Small Arm Plans is a research entry in the automation branch. Its recorded costs, rank values and prerequisite research are collected below.

5 properties →
Buildings & machines

Smart Splitter

Routes items by type, with undefined and overflow rules.

6 properties →
Research & upgrades

Smart Splitter Plans

Unlocks the Smart Splitter, $1200. You pick what may leave through each of its three outputs, so one belt can be sorted by type.

6 properties →
Research & upgrades

Smooth Pouring

Each level makes buckets and barrows empty 12% faster. The numbers below are for the bucket.

8 properties →
Research & upgrades

Soft Landings

Each level makes you spill 10% less hay when you jump.

6 properties →
Research & upgrades

Spade

Spade is a research entry in the handling branch. Its recorded costs, rank values and prerequisite research are collected below.

6 properties →
Technical reference

Splitter configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Research & upgrades

Splitter Priority

Adds a priority setting to every splitter. The chosen side gets all the hay. The other side only gets hay when the first one is backed up.

6 properties →
Research & upgrades

Spring Heels

Each level makes you jump 5 cm higher.

7 properties →
Buildings & machines

Stair

Climbs from the floor to a deck. Click the deck edge it comes off, then the spot on the ground it lands on.

6 properties →
Technical reference

Stair configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Research & upgrades

Stairs and Railings

Unlocks stairs ($15 a metre of height) and railings ($6 a metre). Railings are 1.05 m tall.

6 properties →
Hay pile presets

STANDARD

The yard as it comes. The pile the game was built around, under one steel roof.

5 properties →
Buildings & machines

Standard Arm

Picks up hay and puts it on a belt. Reaches 3.5 m. Each one costs more than the last. Max 48.

6 properties →
Equipment tiers

STANDARD ARM

STANDARD ARM is an equipment tier defined in the game configuration. The table records its base settings; other upgrades and runtime conditions can af

6 properties →
Research & upgrades

Standard Arm Plans

Standard Arm Plans is a research entry in the automation branch. Its recorded costs, rank values and prerequisite research are collected below.

5 properties →
Research & upgrades

Steady Hands

Each level makes you spill 8% less hay while running.

6 properties →
Technical reference

Strand configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Research & upgrades

Strong Back

Each level gives you 15% more stamina.

7 properties →
Research & upgrades

Stronger Generator

Each level raises how much power a generator can make, and lets it hold 240 more strands of hay. It still needs enough hay to get there.

8 properties →
Research & upgrades

Stronger Suction

Each level makes the yard vac suck up hay 25% faster, from a wider patch.

8 properties →
Buildings & machines

Switch Box

Lets you tag machines. Open any powered machine and give it one of 8 tags. Here you can turn a whole tag on or off, name it, and pick which tags get p

6 properties →
Research & upgrades

Switch Box

Unlocks the Switch Box, $350, one per yard. Give any powered machine one of 8 tags, then turn a whole tag on or off at once. Set a tag to High and it

6 properties →
Research & upgrades

Swivel Head

Lets every pelletizer turn its pipe left or right. Turn it at the pelletizer to choose where the eco bricks land.

6 properties →
Needles

Syringe

Syringe is one of the needle specimens listed in the cabinet catalog. Its recorded collection effect is Good Price. Hay sells for 8% more.

14 properties →
Technical reference

T configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Buildings & machines

T Junction

Sets itself up from its belts: one belt in splits into two, two belts in join into one.

6 properties →
Research & upgrades

T Junction

Unlocks the T Junction, $120. It sets itself up from the belts you connect: bring one belt in and it splits it into two, bring two belts in and it joi

6 properties →
Technical reference

Tech configuration

Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.

0 properties →
Hay pile presets

THE MOUNTAIN

Fifty metres. It does not fit under the roof, it is not supposed to, and you will not finish it. Takes a minute to pour.

8 properties →