FIND THE NEEDLE / ARTICLE DIRECTORY
All articles
280 articles
Shovel configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Show configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Silo configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
SMALL
Designed for weaker computers. A shorter hunt with room to walk around the pile.
Small Arm
Picks up hay and puts it on a belt. Reaches 2.7 m. Each one costs more than the last. Max 48.
SMALL ARM
SMALL ARM is an equipment tier defined in the game configuration. The table records its base settings; other upgrades and runtime conditions can affec
Small Arm Plans
Small Arm Plans is a research entry in the automation branch. Its recorded costs, rank values and prerequisite research are collected below.
Smart Splitter
Routes items by type, with undefined and overflow rules.
Smart Splitter Plans
Unlocks the Smart Splitter, $1200. You pick what may leave through each of its three outputs, so one belt can be sorted by type.
Smooth Pouring
Each level makes buckets and barrows empty 12% faster. The numbers below are for the bucket.
Soft Landings
Each level makes you spill 10% less hay when you jump.
Spade
Spade is a research entry in the handling branch. Its recorded costs, rank values and prerequisite research are collected below.
Splitter configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Splitter Priority
Adds a priority setting to every splitter. The chosen side gets all the hay. The other side only gets hay when the first one is backed up.
Spring Heels
Each level makes you jump 5 cm higher.
Stair
Climbs from the floor to a deck. Click the deck edge it comes off, then the spot on the ground it lands on.
Stair configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Stairs and Railings
Unlocks stairs ($15 a metre of height) and railings ($6 a metre). Railings are 1.05 m tall.
STANDARD
The yard as it comes. The pile the game was built around, under one steel roof.
Standard Arm
Picks up hay and puts it on a belt. Reaches 3.5 m. Each one costs more than the last. Max 48.
STANDARD ARM
STANDARD ARM is an equipment tier defined in the game configuration. The table records its base settings; other upgrades and runtime conditions can af
Standard Arm Plans
Standard Arm Plans is a research entry in the automation branch. Its recorded costs, rank values and prerequisite research are collected below.
Steady Hands
Each level makes you spill 8% less hay while running.
Strand configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
Strong Back
Each level gives you 15% more stamina.
Stronger Generator
Each level raises how much power a generator can make, and lets it hold 240 more strands of hay. It still needs enough hay to get there.
Stronger Suction
Each level makes the yard vac suck up hay 25% faster, from a wider patch.
Switch Box
Lets you tag machines. Open any powered machine and give it one of 8 tags. Here you can turn a whole tag on or off, name it, and pick which tags get p
Switch Box
Unlocks the Switch Box, $350, one per yard. Give any powered machine one of 8 tags, then turn a whole tag on or off at once. Set a tag to High and it
Swivel Head
Lets every pelletizer turn its pipe left or right. Turn it at the pelletizer to choose where the eco bricks land.
Syringe
Syringe is one of the needle specimens listed in the cabinet catalog. Its recorded collection effect is Good Price. Hay sells for 8% more.
T configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
T Junction
Sets itself up from its belts: one belt in splits into two, two belts in join into one.
T Junction
Unlocks the T Junction, $120. It sets itself up from the belts you connect: bring one belt in and it splits it into two, bring two belts in and it joi
Tech configuration
Recorded configuration constants. Units and runtime effects must be interpreted with the original script; these are static defaults.
THE MOUNTAIN
Fifty metres. It does not fit under the roof, it is not supposed to, and you will not finish it. Takes a minute to pour.